in_InverseSTMap

A simple and fast solution to Unwarp to UV space your CG render.

 

The Gizmo use a simple PositionToPoint node to redistribute each pixel in his UV space position.
Works as the nuke default STMap but does exactly the opposite.

Can be used in many different ways.
I found it very usefull especially for reference to know where to draw a roto in uv space to be then distorted via STMap to mask a particular area of your CG render.

 
 

11-12-2014 – v1.0 – First Release Download
 
Or open in_InverseSTMap_v1.0 in new Tab, copy all text and paste in your Nuke nodegraph.
Also available on Nukepedia
 
 

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